Deadlock Spectre

Back to Weapons The Deadlock Spectre is a Semi-Automatic & Bolt Action hybrid that prioritizes weakpoint hits to gain Favour with the Spectre. Favour can be exchanged for Ghost Matter Shots.

Statistics
Damage : 75 (Semi-Auto), 100 (Ghost Matter Shot) Magazine Capacity : 15 Reserve Capacity : 75 (Base), 150 (Backpack) Rate of Fire : Around 300 RPM, 0.2 Seconds per shot (Semi-Auto) Penetration Power : 70% Headshot Multiplier : 130% (Semi-Auto), 1000% (Ghost Matter Shot) Bullet Spread : 0.02 (Semi-Auto), 0 (Ghost Matter Shot) Bullet Velocity : 4000 (Semi-Auto), 6000 (Ghost Matter Shot) Bullet Fall-Speed : 0.002 Bullet Damage Fade : Raw/Default Unique Trait (Favour) : Hitting weakpoints on enemies will gain you Favour depending on the difficulty (+2.5 for Difficulty 6 or lower, +1.5 for Difficulty 10 or lower, +1 for Difficulty 11 or higher). Unique Trait (Ghost Matter) : Pressing Weapon Ability will conjure a Ghost Matter Shot from the Spectres essence, if you do not have 100% favour this action will put you into Negative Favour, Negative Favour regenerates over time and as it does so drains your HP and TMP. If you have no TMP it will drain HP over a longer period of time, Favour and Ghost Matter Shots are saved between levels.

Controls
Primary Fire : Fires the weapon, will fire a Ghost Matter Shot if the bolt is forward. Secondary Fire : Zooms in. Weapon Ability : If no ghost matter shot is loaded, load a ghost matter shot. Otherwise, swap the bolt from Back and Forward positions. Reload : Reloads the weapon.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. Acids Reign "Corzo came up to me one day and tossed me this ancient looking weapon out of nowhere. "This ain't my style so I figure you should have at it." is what he told me, looks to be an Enfield No.4 but I can feel the wailing spirits or something of the sort flowing through the weapon as I hold it." "It can somehow fire semi-automatic high powered shots with the bolt open and back, pretty easy to reload too and it doesn't need to be chambered for some odd reason. I can't really question this thing, especially with all the other insane weapons I carry around with me on a daily basis." "Conjuring one of those 'Ghost Matter' rounds, seems to draw from the spectre inhabiting the weapon, if I don't satisfy it with enough normal weak point hits then it will seek revenge on me personally by taking my Mana and my Life." "This method can also end up killing me too, so I need to be careful with how I use it and when I use it." "When the round hits someone with a head/weak shot it releases phantasms that flow around finding targets, anything they come into contact with seems to get a ghastly jolt as they join the same fate as the original target. The shots can penetrate the initial target and create even more phantasms if it hits a weak point on a target behind them too." "I guess ghost's really are something to be afraid of."