Azarath

Back to Weapons The Azarath is a cosmic compound bow imbued with the power of the cosmos. The lore files note "The red line across the cosmos, a collective of Azathoth and Shubnigurath", Implying that Azarath was created for Kit by Mthuulra, most likely by using Azathoth and Shubniguraths essence. Azathoths essence being the Temporal Shift ignoring properties and the ability to mix with Kit's TMP. Shubniguraths essence being the Cosmic entities that devour enemies within range of the blasts. Enemies that die from any type of Azarath damage dissolve with a dark cosmic effect.

Statistics
Impact Damage : 30 (Crap), 135 /w Charge variation (60-135) (Non-Perfect), 200 (Perfect) Impact AOE Damage : 25% of original Arrow Damage is dealt to all enemies within AOE Range as listed below AOE Damage : 11 (Small), 22 (Big), Damage is per second AOE Range : 80 (Perfect Non-Headshot/Non-Headshot), 180 (Perfect Headshot) Tether Arrow Range : 220 (Non-Perfect), 370 (Perfect) Freeze Arrow Time : 4 Seconds (Non-Perfect/Non Fully Charged), 7 Seconds (Perfect/Fully Charged) Magazine Capacity : Infinite (Uses Reserve Ammo) Reserve Capacity : 20 (Base), 40 (Backpack) Rate of Fire : About 1 Arrow per 1.4 seconds if timed well Penetration Power : N/A Headshot Multiplier : N/A Projectile Spread : N/A Projectile Velocity : Around 300hu (Crap Shot), Around 2200hu (Non-Perfect/Fully Charged), Around 4200hu (Perfect) per second Projectile Fall-Speed : 0.5 (Crap Shot), 0.002 (Non-Perfect/Fully Charged), None (Perfect) Projectile Damage Fade : N/A Unique Trait (Cosmic Arrows) : Primary Fire launches Cosmic arrows that leave Cosmic Mites that devour enemies that stand in the field, these projectiles ignore Time Stop and Directly hitting an enemies Weakpoint with a Perfect shot creates a larger Cosmic Mite cloud. Unique Trait (Tether Arrows) : Secondary Fire launches Tether arrows that cost 30 TMP and pull enemies towards the point of impact, Perfectly timed shots have an increased radius for no extra cost but Crap shots have no effect at all and waste TMP if fumbled. Unique Trait (Freeze Arrows) : Weapon Ability launches Freeze arrows that do not cost any TMP, these arrows freeze whatever it hits, including props, objects, machinery, doors, grenades and enemies. The time the object is frozen for depends on if the arrow was fully charged/perfect shot or not. Unique Trait (Perfect Shot) : While pulling any type of arrow back, a distinct charge up and 'Click' sound is heard, timing your release with this sound will release a Perfect Shot that does heavily increased damage and powers up the traits of each Arrow. Enemies killed with Azarath or Cosmic Mite DOT will dissolve with a dark cosmic effect, making them unable to be devoured by Falanrath

Controls
Primary Fire : Charges up a Cosmic Arrow, Release to fire. Secondary Fire : Charges up a Tether Arrow, Release to fire. Weapon Ability : Charges up a Freeze Arrow, Release to fire. Reload : Nothing.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. Azarath "The red line across the cosmos, a collective of Azathoth and Shubnigurath. Azarath." "This thing is as light as a feather, I can pull the string back with little to no issues despite my lack upper body strength, any arrows hitting a surface will release what I can only assume is a cosmic violent flesh eating parasite, I'm glad it doesn't hurt me if anything." "Releasing the string at just the right time gives the arrows an incredible power and launches them much faster, hitting things where it hurts with this, I guess 'Perfect Shot' creates an even larger cosmic flesh eating cloud than usual too." "Putting some magic into the weapon seems to work too, it takes quite a lot but it turns the arrows into a large pulling force and freezes anyone caught in them for a good couple of seconds, the normal shots dont seem to freeze while I'm shifting temporality either, but the magic ones do, I guess it let's me setup traps of some kind." "If I focus a little I can turn the arrow into a temporal arrow, it lets me freeze almost anything I want, once the effect is over it'll return to its natural movement. Along with anything else that hit it during the freeze time."