Silver Ace

Back to Weapons The Silver Ace is a Rotary Grenade Launcher used by a man called "Ace" and ended up in the hands of kit via dimensional travel. The grenade projectile bounces when hitting solid surfaces and hitting enemies, unlike the King Slayer which is often used for its contact explosion damage.

Statistics
'''*obr stands for Outer Bound Range, meaning the very edge of the damage sphere. *2 means multiply the output by 2.''' Damage : 95 - (65/obr) Damage on Impact : 50 Explosion Radius : 330hu (Normal) Magazine Capacity : 6 Reserve Capacity : 30 (Base), 60 (Backpack) Rate of Fire : 200 RPM Penetration Power : N/A Headshot Multiplier : N/A Projectile Spread : N/A Projectile Velocity : Around 650hu per second Projectile Fall-Speed : 0.3 Projectile Damage Fade : N/A Unique Trait (Imbibed Silver) : Direct Projectile Impact kills turn enemies to Silver, Devouring Silver enemies with Falanrath will grant a Silver Tongue bonus, increasing the Health/TMP gained from the corpse and reduce his cool-down timer by 2 seconds per corpse eaten. Secondary Fire Silver Pools also have this effect when an enemy is killed by it. Unique Trait (Quick Silver) : Crouching while not moving over a Silver Pool will absorb the pool onto Kits Body, granting projectile invulnerability for the duration of the buff, but will however drain Kits health down to 1, dealing around 25 to 30 damage in total before the buff wears off. Unique Trait (Chaff Silver) : When a Chaff Silver projectile (Weapon Ability, Costs 4 Ammo) explodes, it releases silver chaff in the vicinity that causes any robotic/metallic enemy to become confused and unable to discern targets from one another, effectively attacking anything. Alongside this effect, Combine Shieldiers will no longer be able to shield allies while in the vicinity, Hunters will no longer be able to use their Flechette Attacks and Hornets will be unable to track anything (You can still bump into them though).

Controls
Primary Fire : Launches a normal projectile that explodes after 3 seconds. Secondary Fire : Launches a Liquid Silver projectile that explodes after 3 seconds. (Costs 2 Ammo) Weapon Ability : Launches a Chaff Silver projectile that explodes after 3 seconds. (Costs 4 Ammo) Reload : Reloads the weapon.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. King Slayer "This thing is damn bulky, definitely from a future of some kind and it packs a huge explosion in comparison to the projectile it fires. Many call it King Slayer, I've overheard others refer to it as 'Monarchy' but in the end it both means the same thing, the little projectile that's fired out of this beast is small, bounces around like crazy and explodes upon contact with organic matter so aiming correctly to hit something dead-on can be exceptionally effective." "I can't figure out how the rounds for this weapon are even made, they're launched with an electrical charge instead of with physical force, the explosion is filled with some kind of plasma energy, dissolving anything that doesn't survive the blast." "The King Slayer has an overload function that launches 2 projectiles at the same time despite ever only loading one, I theorize that its taking in energy from the other rounds I have stowed away because the weapon refuses to switch to overload when there isn't enough rounds on hand. It may cost a lot to use but it's worth it." "The projectiles get a strange vivid aura surrounding them along with what I can only make out as a dragon insignia, may be some kind of seal or enchantment? Strange that the weapon can do this on its own without any magic tricks from myself, it bounces around even when hitting organic matter and explodes with every impact along the way." "Best take care not to get myself caught up in the mess that follows after firing the damn thing."