Geara Karme-H

Back to Weapons The Geara Karme is a Personal Defence Weapon(PDW), designed specifically for Kitsune Wilde, just like with the S.I.S Fenic and the A.R.C Blade.

Statistics
Damage : 13.5 (Normal), 13.5x3 (Tri-Shot) Magazine Capacity : 60+2, Linked to Reserves (Magic Buff) Reserve Capacity : 300 (Base), 600 (Backpack) Rate of Fire : 1070 RPM, 0.056 Seconds per shot, 625x3 (Tri-Shot), 0.096 Seconds per shot (Tri-Shot) Penetration Power : 120% Headshot Multiplier : 135% Bullet Spread : 3.4 (Normal), Pre-Determined (Tri-Shot) Bullet Velocity : 1700 Bullet Fall-Speed : 0.002 Bullet Damage Fade : 20% Magic Buff Duration : 15 Seconds (TMP), 4 Seconds (Empty-Reload)

Controls
Primary Fire : Fires the gun. Secondary Fire : Fires a Tri-Shot on a pre-determined path. Weapon Ability : Consume mana to enable reserve ammo as your magazine. Reload : Reloads the weapon, If reloaded while empty, get a free reserve magazine buff for a shorter duration.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. Geara Karme "A weapon made by the company I'm working for." "the 'Geara Karme', or 'Snake Eyes' as the staff have taken to calling it, is classed as an SMG but it's more of a Short Stock Rifle. The magazine holds 60 low calibre rounds and it's dual stacked. It never jams, it fires incredibly quickly and it has absolutely no recoil. ... Ah! No recoil like how a snake doesn't recoil from a strike. I get it now." "The bullets seems to have some kind of inverse resistance to impacts. Whenever i hit something with the weapon the bullets get faster and stronger with each object it passes through. Scary little gun this thing is." "Holding the trigger down tightly interlocks a mechanism in the barrel, and after a very short time the weapon starts firing 3 rounds at a time at 3 pin point locations. Crazy how much damage this thing can do in such a short amount of time when using this function, but sadly it hurts my ammo more than I would like to admit." "Putting a bunch of magic into the weapon creates some sort of influx inside of weapons chamber. Some modifications allowed me to be able to open up a small rift with my mana to my reserve ammunition. This effectively allows the weapon to run off of my reserves first instead of the magazine for a short time."