Gungnir

Back to Weapons Gungnir is a Over-Under Double Barrel Shotgun added in Version 0.4475, It's name comes with the prefix Azure and Crimson depending if the player has the Volatile Battery power up or not. It was modelled and textured for Temporal Assassin by Nessinby

Statistics
Damage : 16.5 (Per Pellet) Pellet Count : 24 (Normal) Magazine Capacity : 2 Reserve Capacity : 40(Base), 80(Backpack) Rate of Fire : One Shot every 0.5 seconds Penetration Power : 110% (Power 1), 140% (Power 2), 125% (Power 3) Headshot Multiplier : 135% Bullet Spread : 7 Bullet Velocity : 900 (Power 1), 700 (Power 2), 800 (Power 3) Bullet Fall-Speed : 0.04 Bullet Damage Fade : 600% (Power 1 & Power 2), 550% (Power 3) Unique Trait: Lightning Gun : Charging up Gungnir allows use of the Lightning Gun under the barrel. Power 1: Long Range tick-based damage that arcs lightning after holding it onto a target for a specific period of time, deals fair damage. Power 2: Short Range tick-based damage that penetrates targets and walls, does not arc but deals more damage than Power 1 but also Drains faster. Power 3: A 100 Cost lightning strike where you're pointing at, Arc lightning is shot out from the impact point that travels far and deals extremely high damage. Unique Trait: Sin Powered : Hitting a Sinful Soul with Power 1 or 2's beam of lightning will pop the sinful soul and power up Gungnir with the health value of the soul times 2, It also stuns anyone near the soul and damages them. The soul will be consumed in the process so you will miss out on Healing and Sin Stamina/Mana. Unique Trait: Power Shot : While at Power 3, Primary Fire pellets will become charged up with lightning for 10 charge cost if Gungnir has 10 charge or more. Hitting most of the pellets on the same enemy with this will cause them to explode with static similar to popping a sinful soul, stunning anyone around them. Unique Trait: Power Shot #2 : While at Power 1 or 2, or 3 with less than 10 charge, Hitting most of your pellets on the same enemy will transfer 10 charge to Gungnir.

Controls
Primary Fire : Fires one barrel, then the other with another press. Secondary Fire : Use the Lightning Gun under the barrel, the attack depends on the Power Level selected. Weapon Ability : Toggle Between Power Levels 1, 2, 3 then back to 1.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself.

Azure/Crimson Gungnir "After a few weeks of working in that shed of his, Zio finally got back to me with this ridiculous thing, the vindication of this guy seems to be beyond reason, how the ever loving fuck someone decides to slap a Lightning Gun as an Under-Barrel for a damn shotgun is beyond my understanding." "It's ammunition is still as powerful as the Snake Charmer and what not, doesn't send me flying back though but who cares when it's got a fucking Lightning Gun. Hitting enemies who are really close to me with most of the pellets feeds off of the static in the air and charges the gun without having to use my Blade, obviously costs ammunition though." "Holding (Reload) my ARC Blade infront of the claws has them grip onto it to drain from the internal battery, transferring it to Gungnir and effectively powering the lightning gun as a whole. Swapping between the different power levels lets me dish out all sorts of results." "Each power level offers something unique from the Lightning Gun, Level 1 is a long range Stream of lightning, holding it on a target long enough chains it to other targets too for some extra damage. Level 2 is shorter range and seems to harness Sin as a power, it goes through enemies and walls and deals a lot of damage." "Level 3 has a massive kick and costs quite a lot of charge to use but the impact point chains lightning between multiple enemies extremely quickly, it's destructive power isn't high up there like say an explosive would be, but it's ability and ease of use in being able to flatten almost an entire room is god like."