HC-Flatline

Back to Weapons The Hydracore-Flatline is a medium power Assault Rifle that has weak combat flow to start with but gains infinite combat flow when utilized correctly.

Statistics
Damage : 27 (Normal), 44.5 (Hydracore Ammo) Magazine Capacity : 35+1, 300 (Hydracore Ammo) Reserve Capacity : 140 (Base), 280 (Backpack) Rate of Fire : 750 RPM, 0.08 Seconds per shot Penetration Power : 80%, 100% (Hydracore Ammo) Headshot Multiplier : 135% Bullet Spread : 1.6 (Normal), 1.2 (Hydracore Ammo) Bullet Velocity : 2000 (Normal), 3000 (Hydracore Ammo) Bullet Fall-Speed : 0.002 Bullet Damage Fade : 20% Unique Trait (Hydracore) : Dealing Damage with Non-Hydracore Shots via the HC-Flatline will fill up the Cubes on the weapon, Headshots grant an additional bonus to this charge too. Using Weapon Ability will expend one of these cubes and load 25 reserve ammo into the Hydracore up to a total of 300 that can be fired with Secondary Fire, Hydracore ammo is more powerful, travels faster and is a bit more accurate. Killing enemies in general will also generate Core Power, albeit at a much lower rate than shooting enemies with the normal ammo of the Flatline.

Controls
Primary Fire : Fires the gun. Secondary Fire : Fires Hydracore Ammo. Weapon Ability : Expend a full Hydracore Cube to load 25 reserve ammo into the Hydracore, the energy used to load the Hydracore ammo will be partially refunded if the weapon cannot fit at least 25 reserve ammo into the weapon. Reload : Reloads the weapon.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. HC-Flatline "To most it would appear as just your standard 'Assault Rifle' from some time off into the future, however its power is quite high up there in comparison to most other weapons of this calibre. Not sure how it manages it but its recoil is also almost none existent unless theres something I'm missing." "All in all I can say The Hydra Core Flatline is pretty damn neat." "Killing enemies with the weapon seems to produce some kind of feedback energy that the weapon feeds off of. Expending that energy loads the weapon with reserve ammo that has a bigger punch and can be stored for the future, I can't carry much overall ammo for this thing so I suppose my best bet is to load as much as possible into it via this new method." "Packs a hell of a punch too."