Lost Reiterpallasch

[[File:Lost Reiterpallasch.png|thumb|right|Lost Reiterpallasch as seen in the Lore Files. (Model and Textures made for Temporal Assassin by Nessinby] Back to Weapons Lost Reiterpallasch is a combination of a Melee Weapon and Fire-Arm. Capable of doing Thrusting attacks for critical/weak point hits, normal slashing, transforming to and from sword/gun mode, a magnum shot, smg burst shot and shotgun shot. The weapon is also capable of building up Bone Marrow and using that to apply a buff to all the fire-arm attacks. Turning the Magnum shot into something more powerful, the smg burst shot into a more rapid firing shot and the shotgun into a cannon.

Statistics
Damage (Sword Mode) : 40 (Slash), 80 (Thrust), 160 (Thrust Crit), 180 (Transform Attack Stab), 360 (Transform Attack Stab Crit), All damage x1.5 with Badges. Damage (Gun Mode) : 150/400 (Magnum), 30x5/50x10 (SMG), 20x20/(500 /o 320hu) (Shotgun/Cannon), 130/190 (Transform Attack Shot per pellet*) '''*All pellets get half damage constantly if the pellets hit the same target. The number after the / is the Bone Marrow Ash buffed damage.''' Range (Sword) : 90HU (Slash), 140HU (Thrust) Speed : Fast. Passive : Has 100% efficiency with the Rally System when used to damage enemies or while in-hand. Unique Trait (Blood Gauge) : Attacking enemies fills the weapon with Blood, Critical Thrust attacks fill it up much faster. Blood is expended when using Gun Mode. Unique Trait #2 (Bone Marrow) : Attacking enemies also fills the Bone Marrow Gauge, being at full blood increases how fast this is built up and can be used once it is at 100 to empower Gun Mode. Unique Trait #3 (Hunters Flair) : This weapon cannot gain the Offensive Guard buff by blocking at the right time, instead, shooting enemies right after dodging bullets will grant the buff, shooting enemies before their melee attacks hit you will allow you to perform a Visceral Attack by pressing the Use Key on them.

Controls
Primary Fire (Sword Mode) : Performs a Thrust Attack, can crit/weak point hit enemies for more damage. Primary Fire (Gun Mode) : Fires the currently active fire-arm/vial selected. Secondary Fire : Block attacks, cannot get Offensive Guard by timing it correctly. Weapon Ability (Tap) : Swap between all 3 vials of Gun mode. Weapon Ability (Hold) : Transform the weapon, if done during a Thrusting Attack or a Gun Attack, performs a Transform Attack. Reload (Tap) : Swings the weapon for a simple Slash Attack, can be done in both Sword and Gun Mode. Reload (Hold) : While at 100 Bone Marrow, Performs an Ash Flourish that buffs Gun Mode with 3 Bone Marrow Ash charges.

Vials
Yellow : Magnum, a single high powered and accurate shot, Costs 10 Blood to use. Yellow (Bone Marrow Ash) : Modified Magnum shot, deals even more damage and travels much faster, on any impact it pushes enemies away a little and freezes them for a moment. Green : SMG, a medium powered burst of 5 shots, Costs 5 blood to use and the attack button can be held down to constantly keep firing it. Green (Bone Marrow Ash) : Modified SMG burst, deals more damage, travels faster and fires a burst of 10 shots instead of 5. Red : Shotgun, a powerful blast of 20 pellets, Costs 25 blood to use and pushes you back mid-air with some added projectile intangibility. Red (Bone Marrow Ash) : Cannon, an extremely powerful projectile that drops quickly and has slow velocity going forward, however the impact deals 500 damage in a 320hu radius. This attack also pushes you back mid-air as well.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. Lost Reiterpallasch "A weapon once used by skilful Hunters to hunt beasts, it now rests in my hands albeit with some heavy modifications and improvements. Attacking organic targets replenishes the blood that the fire-arm portion of the weapon uses." "The weapon transforms (Hold Weapon Ability) with a certain flick of the wrist, swapping from a melee centric focused weapon to a ranged weapon. Depending on the vial that is currently equipped the projectiles that are fired will vary." "Hitting a weakpoint via a stab with the Reiterpallasch deals extra damage and gives the weapon even more Blood than a normal stab does." "Cutting myself with the blade (Hold Reload) seems to generate an extremely high amount of Blood for the weapon, I suppose due to the origins of the weapon my type of Blood is much more potent for the use it's intended for." "I can apply a special Bone Marrow Ash to the weapon with a flourish that will empower the next few shots and refill the weapon's reserve of Blood. Each vial type gets a unique projectile variant added to it. (Hold Reload with 100 Bone Marrow Ash)" "Grabbing a duplicate of the weapon seems to cause it to fade away into nothing. However I can hear Bells ringing out for a moment and 2 strange Badges are added near the guard of the weapon. The first badge seems to improve the weapons Blood storage and gain, while the second badge causes the Melee Attacks become stronger and spew blood that turns into fire."