Frontliner

Back to Weapons The Frontliner is a Rocket Launcher that can fire single rockets or combine them together into a MIRV like projectile.

Statistics
*obr stands for Outer Bound Range, meaning the very edge of the damage sphere. Damage : 200 - (100/obr) (Normal Explosion), (200 - (100/obr))*0.25 (MIRV Initial Explosion), Multiply Damage by 2 if enemy is in the Sweet Spot Damage Range : 350, 150 (Sweetspot) Grenades Per Ammo (MIRV) : 4 Magazine Capacity : 3 Reserve Capacity : 9 (Base), 18 (Backpack) Rate of Fire : 75 RPM, 0.8 Seconds per shot. Penetration Power : N/A Headshot Multiplier : N/A Projectile Spread : N/A Projectile Velocity : Around 700hu per second Projectile Fall-Speed : None Projectile Damage Fade : N/A

Controls
Primary Fire : Fires the Rocket Launcher. Secondary Fire : Fires a MIRV Rocket. Weapon Ability : Nothing. Reload : Reloads the Launcher.

Lore
This section is for the In-game Lore Files from the HUB. They can be considered spoilers if you have yet to unlock them for yourself. Frontliner "I can get behind whatever was carrying this bastard before they died, heavy, chunky and murderous." "The barrel reciprocates when firing it, thankfully since if it didn't I think I'd fall over just from firing it, the projectile is slow travelling but the payload is insanely huge, it's stronger than the grenades that are thrown at me time and time again, So I guess you could call this thing payback with a little cherry on top." "I never noticed the switch on the back end of the grip, when pulled it seems to harbour all the destructive properties of the ammunition in the current tube of the frontliner into one rocket that contains some sort of decoder sequence that creates grenades from alternate dimensions to fade into this realm and spew about all over the place, the more ammunition I use, the more grenades that show up. With all 3 in the tube I can pretty much turn any medium sized area into a nuclear testing location."