Difficulties

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Basement Dweller
"Easy - For players who have a rough time with normal" "Enemies deal very low damage to kit and have less health" Player Damage Taken: 0.7x Player Damage Dealt: 1.1x No Extra Enemies

Hometown Hero
"Normal - For players who are new to fast paced combat" "Enemies deal medium damage to kit and have normal health" Player Damage Taken: 1x Player Damage Dealt: 1x No Extra Enemies

From Coast to Coast
"Hard - For players who have a bit of experience with fast paced shooters" "Enemies deal a bit more than medium damage to kit and have a bit more health, More enemies will spawn" Player Damage Taken: 1.1x Player Damage Dealt: 0.95x 50% Chance for 1 Extra Enemy (Per Enemy Spawned)

Globe Trotter
"Very Hard - For players who have a lot of experience with fast paced shooters" "Enemies deal more damage to kit and have slightly more health, More enemies will spawn" Player Damage Taken: 1.2x Player Damage Dealt: 0.85x 50% Chance for 1 Extra Enemy (Per Enemy Spawned)

Queen of the Galaxy
"Extreme - For players who have tons of experience and want a challenge" "Enemies deal a lot more damage to kit and have more health, Much more enemies will spawn" Player Damage Taken: 1.5x Player Damage Dealt: 0.725x 100% Chance for 1 Extra Enemy (Per Enemy Spawned)

Breaker of Time and Space
"Armageddon - For those with a desire for blood and torment" "Same as Extreme, Much more dangerous enemy varients will join the normal enemies" Player Damage Taken: 1.5x Player Damage Dealt: 0.725x 100% Chance for 1 Extra Enemy (Per Enemy Spawned) Unique Enemy Types can spawn in this difficulty

Temporal Assassin
"Impossible - For the #1 Assassin's" "Same as Armageddon but enemies deal extremely high damage, have extremely high health and dangerous enemy varients join the normal enemies" Player Damage Taken: 2x Player Damage Dealt: 0.5x 100% Chance for 1 Extra Enemy (Per Enemy Spawned) Unique Enemy Types can spawn in this difficulty Magenta has stated that this difficulty is the "Intended way to play"

I'm Watching
"I'M WATCHING, TURN BACK, YOU HAVE BEEN WARNED" Player Damage Taken: 3.5x Player Damage Dealt: 0.5x 2 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty

Perish into the Cosmos
"PERISH INTO THE COSMOS" Player Damage Taken: 3.5x Player Damage Dealt: 0.5x 5 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty The HUD turns Red in this difficulty

Existence Expunged
"EXISTENCE EXPUNGED" Player Damage Taken: 4.5x Player Damage Dealt: 0.5x 5 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty The HUD turns Light Black and pulses lightly in this difficulty

Return to Nothing
"..." Player Damage Taken: 5x Player Damage Dealt: 0.5x 8 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty The HUD turns Light Black and pulses lightly in this difficulty

Control the Void
"CONTROL THE VOID" Player Damage Taken: 5x Player Damage Dealt: 0.5x 8 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty Unique Enemy Types are almost always guaranteed The HUD gets a darker Black and pulses more in this difficulty

Datharon Lives
"DATHARON LIVES" Player Damage Taken: 8x (Partially mitigated by Eldritch Lineage) Player Damage Dealt: 0.4x (Partially mitigated by Eldritch Lineage) 8 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty Unique Enemy Types are almost always guaranteed The Player always has Eldritch Lineage in this difficulty The HUD gets dark black and pulses much more in this difficulty

Datharon Must Die
"DATHARON MUST DIE" Player Damage Taken: 10x (Partially mitigated by Eldritch Lineage) Player Damage Dealt: 0.35x (Partially mitigated by Eldritch Lineage) 8 Extra Enemies are created Per Enemy Spawned Unique Enemy Types can spawn in this difficulty Unique Enemy Types are almost always guaranteed The Player always has Eldritch Lineage in this difficulty The HUD gets dark black and pulses much more in this difficulty Disables Passive TMP Regeneration, meaning the only way to get TMP is via Crystals, Kills, Temporal Guard or Sinful Souls. Halves all Rally obtained/obtainable.