Sinful Souls

thumb|right|A Sinful Enemy standing between 2 Normal Enemies. Back to Main Page Sinful Souls are created when killing Sinful Enemies, Sinful Enemies are defined by their darker colour tone and black smoke emanating from their bodies. Upon death a Sinful soul will be leave the enemies body which can then be grabbed with the Use Key to devour. Sinful Enemies have double the health of whatever enemy they normally are, Sinful Souls heal the player for the enemies normal health, grant 20 TMP that can go past the maximum limit of 100, 200 Stamina and even heal Kit past 200% health up to 300%. All of these resources are known as Sin Health, Sin Stamina and Sin Mana. Wearing the Sin Eater Coat will cause Sinful Souls to automatically be absorbed upon killing an enemy, removing the requirement for pressing use on them, allowing the player to get 200 Stamina and a boost in health and TMP mid-combat, Allowing the flow to be kept up quite well. Sinful Souls will drift towards Kit if she is holding a Temporal Guard, Allowing her to gather all the souls up in an area and devour them all at once.