Dodge

Back to Abilities Dodging is one of Kits main abilities that allows her to phase/pass through Bullets and Enemy Projectiles like Flechettes, Spit and Hornets. Dodging also grants a very short amount of Damage Reduction to all damage sources that lasts only a fraction of the Projectile Intangibility. Dodging costs 1 dodge tick/charge and takes 10 Stamina when performed, Unlike Jumping and Wall Jumping, Dodges will always have the maximum amount of Projectile Intangibility and Damage Reduction even if Kits stamina is 0 as dodging does not show the Red Stamina Flash. Some coats enhance or modify this ability like the Jester's Coat, This ability also becomes much stronger when grabbing the Shade Cloak Dodging cannot be performed when Dodge Ticks/Charges are 0. '''Jumping and Wall Jumping also grant Projectile Intangibility and Damage Reduction, however when performed without enough Stamina, the Stamina bar will flash Red, indicating that the Intangibility and Damage Reduction times are cut in half. This reduction can be mitigated by performing a dodge instantly after the action that caused the Stamina Bar to flash Red.'''